Voxel Rendering for Destructible Models
Final year project where I voxelise 3D models to simulate their destructibility. Vulkan and GLFW.
Final year project where I voxelise 3D models to simulate their destructibility. Vulkan and GLFW.
Created a 3D rendered scene using DirectX11 with a GameObject – Component architecture.
Created a 3D rendered scene in fixed function OpenGL with a hierarchical scene graph and .obj loading.