Tools Development
Created an in-editor tool for Unity to help decouple code without needing to use the singleton pattern through clever use of Scriptable Objects.
Created an in-editor tool for Unity to help decouple code without needing to use the singleton pattern through clever use of Scriptable Objects.
Implemented AI steering behaviours, pathfinding and decision making.
Using MonoGame and .NET created a networked game of Pong.
Created a 2 player game of hexagonal chess based off of GliĆski’s hexagonal chess.
Created a prototype of a top down shooter that had randomly generated weapons.
Took part in a game jam, creating a small horror game as part of a team of 4.