Tools Development
Created an in-editor tool for Unity that replaced singleton usages via Scriptable Objects.
Created an in-editor tool for Unity that replaced singleton usages via Scriptable Objects.
Implemented AI steering behaviours, pathfinding and decision making.
Using MonoGame and .NET created a networked game of Pong.
Created a 2 player game of hexagonal chess based off of GliĆski’s hexagonal chess.
Created a prototype of a top down shooter that had randomly generated weapons.
Took part in a game jam, creating a small horror game as part of a team of 4.