
FYP Voxel Rendering for Destructible Models (WIP)
Work in progress page for my final year project where I voxelise 3D models to simulate their destructibility. Vulkan and GLFW.
FINAL YEAR BSC (HONS) COMPUTER GAMES PROGRAMMING STUDENT AT UNIVERSITY OF STAFFORDSHIRE.
Work in progress page for my final year project where I voxelise 3D models to simulate their destructibility. Vulkan and GLFW.
Created an ECS that could handle millions of entities by leveraging cache coherency. Image shows millions of entities with colour and position components rendered to a window.
Created an in-editor tool for Unity to help decouple code without needing to use the singleton pattern through clever use of Scriptable Objects.
Climbing and board game enthusiast.
Enjoy going along to escape rooms and live music.
Include: Graphics, C++, C#, Unity
King Vendrick of Dark Souls 2