Low-Level Platform Optimisation
Implemented custom memory management features and optimised a physics collision system.
LEVEL 6 BSC (HONS) COMPUTER GAMES PROGRAMMING STUDENT AT UNIVERSITY OF STAFFORDSHIRE.
Implemented custom memory management features and optimised a physics collision system.
Created an ECS that could handle millions of entities by leveraging cache hits.
Created an in-editor tool for Unity that replaced singleton usages via Scriptable Objects.
Climbing and board game enthusiast.
Enjoy going along to escape rooms and live music.
Include: Graphics, C++, C#, Unity
King Vendrick of Dark Souls 2